One the easiest traps to fall into as a new referee in tabletop rpgs is to treat violence the same as video games do. Video games are particularly well suited for testing your reflexes and hand eye coordination, as well as your ability to make optimal decisions from menu-like option trees. However, in order to excel at testing these things, they must limit your choices down to what can be simulated by the game’s engine. Basically, its the constraints and limitations of video games that make them fun and as they become more powerful and expansive, seeing those limitations shrinks is also exciting.
Violent Encounters
Violent Encounters
Violent Encounters
One the easiest traps to fall into as a new referee in tabletop rpgs is to treat violence the same as video games do. Video games are particularly well suited for testing your reflexes and hand eye coordination, as well as your ability to make optimal decisions from menu-like option trees. However, in order to excel at testing these things, they must limit your choices down to what can be simulated by the game’s engine. Basically, its the constraints and limitations of video games that make them fun and as they become more powerful and expansive, seeing those limitations shrinks is also exciting.