As someone who (as you know) is struggling with this, I really feel it. I have found it fun to figure things out including about technical problems that have nothing to do with the writing that is my main ttrpg creative product. Like figuring out how to fold and staple zines myself; figuring out what kinds of fancy paper work for a zine; figuring out local printing; figuring out how to set up a webstore; etc etc. It is fun in it's own way. What I find less fun are the time conflicts, which I bet you get pretty well being a new dad and all. There are only so many hours in the day!
Yeah I think there’s a real frustration to knowing you’re executing less than you could because you’re restrained by time and energy for sure. It’s hard to scale back too because it feels like if you’re not growing you won’t ever “make it.” But I do think there’s something to just stoking the coals consistently so that you can strike when the iron is hot.
Hey Sean, congratulations on your success! The Mothership boxed set has definitely set a high bar in production quality, but I think people are going to be talking about the warden's guide for a long time (from what I've seen of it and what others have said about it)... but this was the first I'd heard about WES, so I went and had a look. Fantastic idea and really well executed.
Coincidentally, I watched the Q&A you and Mike Pondsmith did on Questing Beast and you were mentioned to him that one of the things you most appreciated about Cyberpunk was the game texts often being written as though in-world... is WES an example of the the first time this has been done with video in RPGs?
Thanks for the kind words! I'm glad you connected with the WOM.
I'm not sure about WES being the first time, but it's definitely something we're going to amplify as we develop and maintain it. It's just a lot of fun to work on.
Solid advice as always and a lesson I've learned the hard way (multiple times). What's it we're always telling players? Something something destination, something something journey...
Thanks for this Sean! You guys are doing a lot right, and I'm taking notes for things I would love to emulate in my own projects someday. The idea of a slick online tutorial to teach/intro the game, the form factor of the books and box, the little mini GM screen that's easier for me to see over... all things I absolutely love about Mothership!
As someone who (as you know) is struggling with this, I really feel it. I have found it fun to figure things out including about technical problems that have nothing to do with the writing that is my main ttrpg creative product. Like figuring out how to fold and staple zines myself; figuring out what kinds of fancy paper work for a zine; figuring out local printing; figuring out how to set up a webstore; etc etc. It is fun in it's own way. What I find less fun are the time conflicts, which I bet you get pretty well being a new dad and all. There are only so many hours in the day!
Yeah I think there’s a real frustration to knowing you’re executing less than you could because you’re restrained by time and energy for sure. It’s hard to scale back too because it feels like if you’re not growing you won’t ever “make it.” But I do think there’s something to just stoking the coals consistently so that you can strike when the iron is hot.
Hey Sean, congratulations on your success! The Mothership boxed set has definitely set a high bar in production quality, but I think people are going to be talking about the warden's guide for a long time (from what I've seen of it and what others have said about it)... but this was the first I'd heard about WES, so I went and had a look. Fantastic idea and really well executed.
Coincidentally, I watched the Q&A you and Mike Pondsmith did on Questing Beast and you were mentioned to him that one of the things you most appreciated about Cyberpunk was the game texts often being written as though in-world... is WES an example of the the first time this has been done with video in RPGs?
Thanks for the kind words! I'm glad you connected with the WOM.
I'm not sure about WES being the first time, but it's definitely something we're going to amplify as we develop and maintain it. It's just a lot of fun to work on.
Solid advice as always and a lesson I've learned the hard way (multiple times). What's it we're always telling players? Something something destination, something something journey...
I know it’s cliche but it really is true! There’s always more work tomorrow.
Gospel. Always bringing the goods over here!!!
Thank you!
I can relate to those feelings very well. Haha. Well done on the journey and the big box though!
Thanks for this Sean! You guys are doing a lot right, and I'm taking notes for things I would love to emulate in my own projects someday. The idea of a slick online tutorial to teach/intro the game, the form factor of the books and box, the little mini GM screen that's easier for me to see over... all things I absolutely love about Mothership!
Couldn’t agree more. Do you have openings for writers?