This is awesome. I've been all over the industry (mostly retail and now distribution), and even tho I've done a tiny bit of publishing, I really love seeing publishing costs and margins broken down so clearly and pointedly like this. Thanks for sharing, Sean!
I would love a part two for this. Personally I would love some monetization alternatives to crowdfunding. Right now it's difficult to see why someone would not just run a BackerKit campaign.
I ran into a comment from a developer of a setting book about how they find adventure modules to be the most-requested yet worst-selling product. They sounded utterly discouraged from module production. I’d be curious how going long on a system has gone from your perspective; Mothership seems to have done quite well on the module front. Is there an overlooked factor that might explain the different experiences?
This is awesome. I've been all over the industry (mostly retail and now distribution), and even tho I've done a tiny bit of publishing, I really love seeing publishing costs and margins broken down so clearly and pointedly like this. Thanks for sharing, Sean!
I would love to see a part two
I would love a part two for this. Personally I would love some monetization alternatives to crowdfunding. Right now it's difficult to see why someone would not just run a BackerKit campaign.
I ran into a comment from a developer of a setting book about how they find adventure modules to be the most-requested yet worst-selling product. They sounded utterly discouraged from module production. I’d be curious how going long on a system has gone from your perspective; Mothership seems to have done quite well on the module front. Is there an overlooked factor that might explain the different experiences?