8 Comments
Feb 16·edited Feb 16Liked by Sean McCoy

This is awesome. I've been all over the industry (mostly retail and now distribution), and even tho I've done a tiny bit of publishing, I really love seeing publishing costs and margins broken down so clearly and pointedly like this. Thanks for sharing, Sean!

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Feb 16Liked by Sean McCoy

I would love to see a part two

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Feb 16Liked by Sean McCoy

I would love a part two for this. Personally I would love some monetization alternatives to crowdfunding. Right now it's difficult to see why someone would not just run a BackerKit campaign.

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Feb 16Liked by Sean McCoy

I ran into a comment from a developer of a setting book about how they find adventure modules to be the most-requested yet worst-selling product. They sounded utterly discouraged from module production. I’d be curious how going long on a system has gone from your perspective; Mothership seems to have done quite well on the module front. Is there an overlooked factor that might explain the different experiences?

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