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Murkdice's avatar

Really good article. I tend to think about horror like noise. If everything is loud, it can be a lot, but you know what’s going on, a least a bit. When things are quiet your mind can wander, and explore all those unpleasant possibilities. The other metaphor is that horror is like gardening. You’ve got to plant your flowers, nurture them and let them grow at a gentle pace. Then when they suddenly blossom everyone is surprised and confused 😂

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Andrew Woods's avatar

Do you find that these environmental horror moments work best when sprinkled in on an improvisational basis based on the needs of the session or do you find a ratio of dread, dread, payoff in how you layout how information is being given to players?

I tend to work heavily in improv at the table and am trying to reassess how much work I do in planning to keep my stories tight while maintaining the narrative punch that can come from tailoring a situation to what’s happening at the table.

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