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Implied Setting and Building a Line
What's the next most amazing thing you could publish?
1 hr ago
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Sean McCoy
4
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Implied Setting and Building a Line
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February 2024
Stretch Goals Are Haggling
You're doing stretch goals wrong
Feb 28
•
Sean McCoy
19
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Stretch Goals Are Haggling
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6
When are you ready to crowdfund?
And do you even want to?
Feb 23
•
Sean McCoy
15
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When are you ready to crowdfund?
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2
The Bottom Line
How to set the profit margins for your game
Feb 16
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Sean McCoy
31
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The Bottom Line
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8
Add it to the Key
Play is prep
Feb 7
•
Sean McCoy
27
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Add it to the Key
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January 2024
Environmental Horror Design
Unanswered questions are what creates tension in games.
Jan 19
•
Sean McCoy
23
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Environmental Horror Design
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February 2023
Hacking Mothership with Quadra
Building better processes and workflows for publishing
Feb 13, 2023
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Sean McCoy
11
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Hacking Mothership with Quadra
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How do you run a kickstarter?
Talking with Donn Stroud the creator of Ruination Pilgrimage
Feb 7, 2023
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Sean McCoy
20
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How do you run a kickstarter?
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January 2023
Why do adventures beat systems?
Talking to the creator of Cloud Empress
Jan 11, 2023
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Sean McCoy
24
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Why do adventures beat systems?
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3
Slow down, you're doing fine.
It's you vs. you. Ignore the hype of Dungeon23 and focus on the process.
Jan 1, 2023
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Sean McCoy
45
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Slow down, you're doing fine.
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December 2022
#Dungeon23
A dungeon room a day for all of 2023.
Dec 6, 2022
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Sean McCoy
70
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#Dungeon23
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October 2022
Thinking about Safety Tools in RPGs
Can game design save us?
Oct 7, 2022
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Sean McCoy
5
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Thinking about Safety Tools in RPGs
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